
REKOMEN NIH GAN... masuk game yg mayan langka... buatan capcom.. maennya kek resident epil gitu..

Overall Summary - The game starts with you entering Gregory House and can't get out - trapped by Gregory, an old rat who happens to also be the eccentric manager of the Hotel. Bizarrely ( which most of the game is - bizarre), Death has offered you a way back into the real world by tasking you with retrieving the lost souls that populate the place.The trouble is, each of these souls is held by one of the deranged hotel guests, who - and some for reasons not fully explained - are keeping these souls for themselves. The game, therefore, involves wrenching these back from these weirdos and delivering them back to the Grim Reaper one by one. But in true Capcom adventure style, that's never as easy as it initially appears. Presented in a familiar third person 'action-adventure' style, the game borrows plenty of gameplay mechanics from the Resident Evil series. Much like RE, the idea is to wander around collecting seemingly unconnected objects, book fragments, health promoting herbs, and - most crucially - spy on the oddball occupants as much as possible; while they're going about their business, when they're sleeping, or when they're just having a little think to themselves. We need to find out what makes them tick, their weaknesses, their thoughts on the other guests and ultimately how to get the souls off them. ln this sense it also shares alot with the Bombers Notebook sidequest in Majora's Mask for people who have played that. Most of the game's information comes from basically spying on what everyone's up to. By hitting triangle and peeping through keyholes you can listen in on their 'thoughts' or their random mutterings. Each entry is logged into your personal memo, then it's up to you to piece together the clues to work out how to wrest the ill-gotten soul away from them. Sometimes you can simply talk to the guest direct to find out what they want; for example Neko Zombie, the hungry undead cat with the stitched-up mouth is desperate for some food, while others, such as the evil Nurse Catherine, have no intention of letting go of their soul and need upsetting in some way to get it back. While GHS shares its basic mechanics and control system with other survival horror titles, that's more or less where the similarities end, with the emphasis firmly on puzzle solving rather than shooting monsters. But despite the lack of hand-to-hand action, you still have an energy bar of sorts - in this case a Mental Gauge which constantly ticks down - and it's your prime concern to stop this from being eroded to nothing. Naturally, in a hotel full of freaks that's no easy task, especially when most of the occupants are intent on chasing after you. Should they catch up with you - or should you inadvertently run into them, the game cuts to a brief 'Horror Show' and a big chunk of your mental energy is lost in the process. Reading books you find around the house, eating and drinking stave off the progressive ailments of being subjected to the constant madness, but if you're not careful the onset of Tiredness, Headaches, Nervousness, Confusion, Melancholy and Darkness ailments can dramatically impair your general performance. Not only does your facial expression change, but the ability to see deteriorates, and the misery piles up. Deliver a soul, though, and all known ills magically disappear, but if your mental gauge ebbs down to zero, there's no escape and it's Game Over. Graphically the game is very unique. Just one look at the picture above and you can get an idea of how things are presented. The unique range of character design on offer like Nurse Catherine, the evil pink lizard Nurse who always carries a 6ft syringe around with her, is certainly a breath of fresh air these days. Although it's not without it's faults (some clues are very obscure and having to avoid running into angry house guests can grate after a while), Gregory Horror Show is definatly worth giving a go if you're one of those people always complaining about the huge amount of sequels about these days, especially considering the £20 price tag.